using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FatalErrorScene")]
	public class FatalErrorScene : PegasusScene
	{
		public FatalErrorScene(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FatalErrorScene(IntPtr address)
			: this(address, "FatalErrorScene")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public new void Unload()
		{
			method_8("Unload");
		}

		public void OnFatalErrorScreenLoaded(AssetReference assetRef, GameObject go, object callbackData)
		{
			method_8("OnFatalErrorScreenLoaded", assetRef, go, callbackData);
		}
	}
}
